Let’s Make Games!
Passionate, experienced and professional game designer dedicated to crafting exceptional gameplay experiences
Welcome to my portfolio, my name is Richard Matey. I am an accomplished game designer with a track record in designing engaging levels, creating immersive worlds, and shipping successful games across multiple platforms. With a solid foundation in both the creative and technical aspects of game development, I offer a holistic approach to game design.
Throughout my career, I've had the privilege of working in dynamic teams, leading projects, and producing successful games enjoyed by millions of players worldwide. Browse my resume to learn more about my professional journey and the skillset I bring to each project.
Previous Experience
Senior Game Designer
Blizzard Entertainment
Projects: Diablo Immortal / Diablo Franchise
•Contributor to the release of the brand new Diablo class: Tempest
•Designed new PVE games modes, Vanguard, Abyssal Verge, and Erebban
•Balance and tuning of premium items / progression meta
•Tuning of combat and equipment affix releases
Lead Game Designer / Co Founder
Electric Hat Games
Projects: TO THE TOP, Unannounced
• Core team creating a VR climbing / platforming game from the ground up
• Designed base mechanics, obstacles, 70% of the levels, art style, music curation and story
• 9/10 From PlayStation Official Magazine
Live Service Designer
iDreamSky (China)
Projects: Subway Surfers, Monument Valley and more
•Designed and balanced new content, creating progression systems, developing in-game events and challenges for the Chinese market
•Utilizing a deep understanding of game design principles, player motivations, and monetization strategies to further increase engagement and revenue
Senior Game / Level Designer
KingsIsle Entertainment
Projects: Wizard101, Pirate 101, Space Cats
• Designed and implemented gameplay mechanics, systems, and features for Wizard101, a popular MMORPG.
• Level designer creating engaging and immersive game environments, including dungeons, quests, and interactive elements.
• Leader of a prototype team
Lead Game Designer
FunGuy Studios (Philippines)
Projects: BEN 10 Xenodrome, Ultimaze, and more
• Led the development team at FunGuy Studios, overseeing the development of multiple successful mobile game titles.
• Created detailed game design documents and wireframes to effectively communicate design concepts and requirements to the development team.
• BEN 10 Xenodrome - #1 Overall Free App in 9 Different Countries, #1 Kids App in 19 Different Countries
From crafting mind-bending levels that will leave players saying, "How did they come up with that?!" to designing gameplay mechanics that make them jump out of their seats with excitement, I'll infuse your games with a dash of pure joy and endless fun. With me on your team, the pixels on the screen will come alive, dancing to the rhythm of laughter and adventure. So let's embark on this epic quest together and create gaming experiences that will make players say, "Wow, that was epic!"