Funguy Studio (Philippines )
Lead Game Designer
Specs:
Company Name: Funguy Studio
Location: Manila, Philippines
Company Size: 30+ Developers
Platforms: iOS, Android, PC
Time Frame: 10/2009 - 05/2013
Published Games: Ben10 Xendodrome, Spelltorn, Ultimaze, SqwishLand, and more
At Funguy Studio, my tenure was marked by a period of strategic transformation and creative innovation. As the Lead Game Designer and Producer, I was given the responsibility to guide the studio's pivot from creating kids' flash MMOs to focusing on the emerging mobile market. I quickly recognized the potential that the mobile platform offered, not only in terms of reach and accessibility but also the unique design possibilities it presented. My role was not just to adapt our existing games to a new platform, but to reimagine our approach to game design from the ground up, focusing on mobile-first experiences that were intuitive, engaging, and fun.
The transition was challenging, but also incredibly rewarding. The team had to learn new tools, adapt to different constraints, and rethink our design philosophy. Yet, the result was a suite of games that weren't just successful in terms of downloads and revenue, but also pushed the envelope of what was possible on the mobile platform.
One of the highlights of my time at Funguy was our collaboration with Cartoon Network. As part of this partnership, we had the privilege to work with some of the world's most beloved franchises. We were tasked with translating these characters and worlds into engaging mobile experiences. It was a test of our creativity, adaptability, and understanding of our audience. Yet, the result was a series of games that managed to capture the essence of these beloved franchises while offering fresh, exciting gameplay experiences for the fans.
Overall, my time at Funguy Studio was a period of great growth and learning. I was able to spearhead major strategic changes, navigate the challenges of a new platform, and lead successful collaborations with global brands. It was an experience that further honed my skills as a game designer and producer, and it has left me well-equipped to take on any challenges in the gaming industry.